Using this as a strength instead of a punishment, they form Gehenna, a message board for the free exchange of ideas and creative works. As a sort of tradeoff for being put in prison, they're also cut off from the god figure program Elohim's care and influence, a parallel to the biblical stories of Hell as well as the Platonic ideal for a society that casts artists out. Instead of delving into a virtual Library of Alexandria and debating with a metaphorical serpent about the nature of free will, you'll spend your time examining the works of the programs forsaken and imprisoned by the system. ![]() But while The Talos Principle was concerned with history and philosophy, Gehenna is a meditation on creativity and community. Much like its older sibling, the real heart of Road to Gehenna lies in the many terminals scattered across the game world. You'll occasionally run into puzzles that use these old ideas in new ways, but for the most part, you're just going to get a new set of expertly designed puzzles that are as good as anything the base game threw at you. You're not going to get any new tools or things to interact with. Don't go in expecting a ton of new ideas, though. The structure of The Talos Principle's puzzle rooms allows for a multitude of different configurations of light beams, refractors, switches, boxes, and recorders (which luckily are used sparingly here because any puzzle that used them tended to break your brain three times before you figured it out), so you'll still be spending days trying to think your way out of a seemingly-impossible mechanism. What this says about free will, creativity, and interaction is exactly what The Road to Gehenna explores, at least when it isn't giving you more puzzle rooms to solve apropos of nothing.īut why wouldn't it? From the first bit of downloadable content for the excellent Talos Principle, you'd expect more of the same brain-busting puzzles that the first game excelled at providing, and Road to Gehenna doesn't disappoint. And you'll witness people building relationships on these works and discussions based on simple shared interest, admiration, or even scorn and hostility. But dig deeper, and you'll find artistic people who create fan art or even fan fiction of their favorite series. Skimming through the different threads won't tell you much initially other than the fact that everyone there has an interest in games. Sometimes it isn't and I'll just look it up.What is a community? At a glance, it's a group of people who interact and are connected to each other, but it's more than that. Sometimes the solution is immediately obvious with fresh eyes. I'll always walk away and try again in a day or two later and come back to the puzzle with a fresh perspective. I will say though, for this game in particular, I don't usually look up the solution immediately. So my playstyle is probably the minority here. ![]() I imagine most players who enjoyed the game enough to post about it on Reddit are the type who would rarely use help though. After a certain level of frustration I just want it to be done. I understand that getting the satisfaction from solving a difficult puzzle is the reward in and of itself for many players. ![]() Why spend hours and hours feeling aggravated when I could be zipping around having more fun in terms of quantity. I just keep thinking about all the fun I could be having and begin to get frustrated. So if I get stuck, I start to get frustrated. Being totally stuck isn't fun to me, and the in game hint system is difficult, rare, and hard to use. If I cant beat it within an hour or two I might look up the solution. Secondly, for me personally, it's a cost/benefit analysis on each puzzle. I probably looked up about 30% of the solutions.
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